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Enshrouded Best Builds for 1.0: 5 Class Builds With Planner Links

Five Enshrouded 1.0 builds (Barbarian, Tank, Ranger, Battlemage, Healer) with skill planner links, point costs and what each core skill does.

The Enshrouded skill tree planner with a two-handed Barbarian build lit up in the Warrior area of the tree.

Enshrouded has no fixed classes. Every character shares one skill tree, with Warrior, Mage and Ranger areas around a neutral centre, and you can buy any node that connects to one you own. A “build” is just a set of skills that suits one weapon type.

Below are five builds for 1.0. Each one has a link that opens our skill tree planner with every point already spent. From there you can add, remove or share it. Skill names, costs and effects come from the 1.0 game files.

How these builds are put together

  • Each build picks a weapon type and buys the skills that boost it.
  • The planner fills in the cheapest path to each skill. That path includes attribute nodes and sometimes a skill you didn’t ask for. Those are listed under each build.
  • Multi-rank passives are taken to rank 3 unless noted.
  • The points shown are the build’s total cost, all ranks included. You get 2 points per level from level 2, 1 per Shroud Root and 3 per Elixir Well: 212 points at level 50 with every root and well (full breakdown).
BuildWeaponPointsLevel from levelling alone
BarbarianTwo-handed melee7036
TankOne-handed weapon and shield7539
RangerBow6735
BattlemageWand6735
HealerHealing spells7438

Shroud Roots and Elixir Wells get you there sooner. They’re all on the interactive map.

Two-handed Barbarian build

Open the Barbarian build in the planner (70 points)

Greatswords, two-handed axes, clubs and hammers. Hit hard, break guards, heal on crits.

SkillCostEffect (from the game files)
Barbarian's Path x31 eachDamage with Two-Handed Axes, Clubs and Hammers +5% per rank
Titan Edge x31 eachDamage with Two-Handed Greatswords +5% per rank
Brute x32 eachMelee Blunt damage +10% per rank
Slasher x32 eachMelee Cutting damage +10% per rank
Heavy Hitter4Two-Handed Melee attack speed +10%
Two-Handed Specialization3Unlocks two-handed weapon Special Abilities
Whirlwind Crescendo3A whirl attack at the end of an attack chain, 75 stamina
Relentless5Two-handed crits raise crit chance on the next hit
Veteran x32 eachMelee crit chance +2% per rank
Battle Heal x32 eachMelee crits heal 1% of max Health per rank
Breach3Overpowered enemies take 100% more melee physical damage for 3 seconds
Heavy Handed x31 each+10% Stun Bar fill per rank against blocking enemies
Blood Rage x32 eachA melee kill nearby gives a melee damage buff for 10 seconds
Double Jump2Jump again in the air, 10 stamina

Also on the path: Warrior's Path (1 rank), Bash (1 rank), 4 Constitution and 4 Strength nodes.

How it plays: Heavy Handed and Breach work together. Attack a blocking enemy until it’s overpowered, then hit it for double melee physical damage. Pick Brute for clubs and hammers or Slasher for axes and greatswords if you want to save points.

One-handed tank build

Open the Tank build in the planner (75 points)

A one-handed sword, axe or club with a shield. Parry, soak hits and keep the group alive.

SkillCostEffect (from the game files)
Warrior's Path x31 eachDamage with One-Handed Axes, Clubs and Swords +5% per rank
Swift Blades4One-Handed Melee attack speed +15%
One-Handed Specialization3Unlocks one-handed weapon Special Abilities
Slasher x32 eachMelee Cutting damage +10% per rank
Heavy Plates x31 eachPhysical Armor from items +4% per rank
Shiny Plates x31 eachMagical Armor from items +4% per rank
Tower3+10% Physical Resistance with 3 or more enemies within 20 m
Warden3+10% Magical Resistance with 3 or more enemies within 20 m
Power Parry x31 eachParry Power +10% per rank
Vigorous Deflection x31 eachA parry restores 15 Stamina per rank
Bash x32 eachParries bash for 10 Blunt damage per rank, scaling with Strength
Shockwave3Parries and overpowers push nearby enemies back
Battle Heal x32 eachMelee crits heal 1% of max Health per rank
Veteran x32 eachMelee crit chance +2% per rank
Martyr3If you die, allies within 30 m heal 50% and get +100 max Health for 15 minutes
Double Jump2Jump again in the air, 10 stamina

Also on the path: Wet Dog, Absorb (1 rank), 6 Constitution and 5 Strength nodes.

How it plays: Tower and Warden only switch on when 3 or more enemies are close, which is when a tank needs them. Every parry restores stamina and bashes the attacker. Martyr is for co-op; drop it if you play solo.

Ranger bow build

Open the Ranger build in the planner (67 points)

Bows, headshots and extra arrows, with the best glider skills on the way.

SkillCostEffect (from the game files)
Marksman x31 eachBow damage +5% per rank
Sniper x32 eachBow crit chance +2% per rank
Skill Shot x31 eachSkillshot (weak point) damage +20% per rank
Puncture x32 eachRanged Piercing damage +10% per rank
Multi Shot4Regular Arrows have a 20% chance to fire a Flurry of Arrows
Multi Shot Trigger3Special Arrows trigger the Flurry too
Multi Shot Spread325% chance of one extra free arrow in the Flurry
Bow Specialization3Unlocks bow Special Abilities
Bee Sting3Shooting in the air slows your fall, 10 stamina per second
Blessed Arrows x31 eachBow crits restore 8 Mana per rank
Vitality Surge x31 eachBow, dagger and throwable crits restore 3 Stamina per rank
Barrage x31 each15% chance per rank that a bow hit restores 1 durability
Eagle's Bane x31 eachDamage against flying enemies +10% per rank
Updraft4Jump while gliding for a lift, once per flight
Dessert Stomach4One extra food slot
Double Jump2Jump again in the air, 10 stamina

Also on the path (1 rank each): Counter Battery, Silent Stride, Airborne, Ranger, Runner, Swiftshot Sustenance, plus 2 Dexterity and 2 Endurance nodes.

How it plays: aim for heads. Skill Shot, Sniper and Puncture stack on every skillshot, and Multi Shot adds free volleys. Bee Sting with Double Jump lets you shoot from the air. Note that Multi Shot uses up the extra arrows unless Multi Shot Spread adds them.

Battlemage wand build

Open the Battlemage build in the planner (67 points)

Wands, built around 1.0’s new wand attacks and Blink.

SkillCostEffect (from the game files)
Mage Apprentice x31 eachWand and staff damage +5% per rank
Wand Mastery x31 eachWand damage +5% per rank
Wizard x32 eachWand and staff crit chance +2% per rank
Sting3Repeated wand damage +20%
Arcane Proliferation330% chance of double wand projectiles (extras deal 50% less)
Wand Specialization3Unlocks wand Special Abilities
Aerial Wand Attack3Hold attack mid-jump for a projectile with 50% extra damage in a small blast, 25 mana
Wand Evasion Attack4Attack while evading for a piercing disc with 50% extra damage, 50 mana
Blink4Replaces the dodge roll with a short teleport, 20 stamina
Blink Attack2Blinking into an enemy causes a Fire explosion
Emergency Blink2Blink while stunned to break the stun
Chain Hit3Magic crits hit another target within 15 m for 5 Shock damage per Intelligence
Mana Currents x31 eachBase Mana Regeneration +5 per rank
Eternal Spark x31 each15% chance per rank that a wand hit restores 1 durability
Blood Magic4Below 20% Mana, restore up to 35% Mana for Health (2 minute cooldown)
Double Jump2Jump again in the air, 10 stamina

Also on the path (1 rank each): Spellslinger, Arsonist, Quick Charge, Counterstrike, Unity, plus 6 Intelligence and 4 Spirit nodes.

How it plays: Double Jump into Aerial Wand Attack, then Blink out with Wand Evasion Attack. Mana is the limit, so Mana Currents and Blood Magic keep you casting.

Healer and necromancer build

Open the Healer build in the planner (74 points)

A co-op support build: heal the group, burn Fell enemies with every heal and raise extra Hollow allies.

SkillCostEffect (from the game files)
Healer x31 eachHealing from spells and Water Aura +15% per rank
Water Aura x31 eachA healing aura for you and nearby allies, scaling with Intelligence
Waters Of Life2Doubles Water Aura healing per Intelligence
Divine Surge4Healing spells can crit
Righteous Fire x32 eachHeals burst for 20% of the heal per rank as Fire damage to nearby Fell
Life Burst4Magic weapon kills heal players within 15 m for 5x your Intelligence
Healing Revive x31 eachRevived players get 8% more Health per rank
Necromancer x31 each5% chance per rank to summon a Skull Companion on a magic kill
Advanced Necromancy x32 each+1 maximum summoned Hollow ally per rank
Radiant Aura x31 eachNearby Fell enemies take Fire damage per Intelligence every second
Life Essences x31 eachMore max Health, scaling with Intelligence
Mana Currents x31 eachBase Mana Regeneration +5 per rank
Unity x31 eachWand hits can restore Mana
Mage Apprentice x31 eachWand and staff damage +5% per rank
Wizard x32 eachWand and staff crit chance +2% per rank
Double Jump2Jump again in the air, 10 stamina

Also on the path (1 rank each): Eternal Spark, Bone to Ash, Purification, plus Heavy Plates and Absorb from the Warrior side, 5 Intelligence, 4 Spirit and 3 Constitution nodes.

How it plays: almost everything here scales with Intelligence, so stack it on gear. Divine Surge lets heals crit, and every heal triggers Righteous Fire on Fell enemies around the target. The game files leave some values blank in the Radiant Aura, Life Essences and Unity text, so open them in game to see the exact numbers.

Spending the rest of your points

Each build costs 67 to 75 points, which leaves 137 to 145 of the 212 for:

  • Attribute nodes next to the build: Strength and Constitution for melee, Dexterity and Endurance for bows, Intelligence and Spirit for magic.
  • Utility skills that suit any build: Dessert Stomach for an extra food slot, Updraft for the glider and Blink instead of the dodge roll. The skill tree guide has more.
  • Gathering skills in the centre, like Miner and Lumberjack.

Open any build, then click nodes to add or remove them. The planner keeps the tree connected and Share copies your own link.

Sources

FAQ

What are the classes in Enshrouded?

There are no fixed classes. Everyone shares one skill tree, split into Warrior, Mage and Ranger areas plus neutral nodes in the centre. The planner labels 12 sections: Survivor, Beastmaster, Ranger, Assassin, Trickster, Wizard, Healer, Battlemage, Guardian, Warrior, Barbarian and Athlete.

What is the best build in Enshrouded?

There's no single best build. A two-handed Barbarian is the simplest melee start, a Ranger bow build is strong at range, and a Healer is the most useful pick in co-op. Each build in this guide has a planner link you can open and edit.

What should I do with my skill tree after the 1.0 update?

Keen's 1.0 changelog says existing saves get a one-time skill tree reset the first time they load in 1.0. Open a build in the planner, check the point cost, then spend your points again in game.

How many skill points do these builds need?

Between 67 and 75 points for the core skills, counted by our planner. You have 212 at level 50 with every Shroud Root and Elixir Well, so there are plenty left for attribute nodes.

Can I mix classes in Enshrouded?

Yes. The tree is shared, so any node is open to you as long as it connects to something you already own. The Healer build here picks up a couple of Warrior nodes on the way.

In the database